Project Atlas: Velothi Set
Version: 1.5

Description
Replaces the meshes in the "Velothi" set with atlased versions to improvement performance (reducing drawcalls) in areas where these meshes are used.

Installation
Copy "meshes" and "textures" folders to your Data Files directory
If you use Glow in the Dahrk, install the patch in the Extras folder
If you use a Velothi texture replacer, you can use the "velothi_atlas_generator.bat" to patch the texture atlas with your replacer. You will need to have Image Magick (https://www.imagemagick.org/script/download.php) installed. Then move the .bat file into your "Textures" folder and run it. Be warned that it requires all textures to present as loose files and requires them to have the same relative proportions as vanilla (aside from AOF and Biont's replacers of Velothi textures where a fix was implemented in the script):

Velothi Textures:
Tx_block_adobe_redbrown_01.dds
Tx_V_bridgedetail_04.dds
Tx_V_floor_01.dds
Tx_V_entcover_01.dds
Tx_V_bridgedetail_03.dds
Tx_V_bridgedetail_01.dds
Tx_V_base_10.dds
Tx_V_base_09.dds
Tx_V_base_07.dds
Tx_V_base_04.dds
Tx_V_base_02.dds
Tx_V_base_01.dds
Tx_V_strip_02.dds
Tx_V_strip_04.dds
Tx_V_strip_03.dds
Tx_V_strip_01.dds
Tx_V_base_08.dds
Tx_wall_adobe_brown_02.dds
Tx_V_B_base_01.dds

Contributor
Melchior Dahrk

Credits
Sataniel - texture replacer patcher

Changelog
1.0 - Initial release
1.1 - Added patch for Glow in the Dahrk and texture replacer patcher
1.2 - Updated instructions for texture replacer patcher
1.3 - fixed Velothi entrance UV
1.4 - Added Velothi window to GITD patch
1.5 - Repackaged to BAIN based struckture, updated the patcher